Heavy rain characters
But we will not traverse this slippery slope just yet. The descent into the overall distasteful David Cage experience previously mentioned doesn’t take long to transpire. With this amount of praise, it will come as no surprise that Fahrenheit‘s opening scene is its most compelling aspect. I Better Take a Shower and Get Dressed Before I Go Downstairs With such high stakes from the outset, coupled with its inspired presentation, Fahrenheit: Indigo Prophecy had, and has to this day, one of the most compelling opening scenes I have ever experienced. And every action has the potential to bring the unwitting murderer Lucas one step closer to complete mental breakdown. Should Lucas attempt to clean the murder scene and sit back down to his meal under the pretense of normality? Or, should he dash out covered in blood, making a quick escape to avoid being physically identifiable? Nothing is clear.Įvery action has the potential to incriminate. Or in this case, what results in the best method of escape. Unlike adventure games before it, the player is confronted with a number of actions that can be performed, but without any guidance as to what results in successful progression. The desperation that Lucas feels translates into the subsequent gameplay. The visuals were accompanied by an equally melancholic soundtrack, which descends into a harrowing crescendo of murder and utter desperation for the main protagonist, Lucas Kane.
The cinematic presentation was articulated superbly, with sweeping camera shots that captured the melancholic beauty of the New York skyline. Within a week of its release, my curiosity was rewarded with the first scene, which left me instantly mesmerised.
This curiosity was further exacerbated by its promised dark and mysterious overtones, its adult themes, its branching narrative, and its hyper-realistic graphics. It was, in fact, the very first interactive film.Īs an impressionable teenager at the time of Fahrenheit’s release, I was insatiably curious about the world’s first interactive film. According to David Cage, it had departed from this categorisation. Fahrenheit: Indigo Prophecy was released in 2005 and was hailed as an extreme evolution of the game concept. Welcome To A New Form Of Video Gameīefore we delve into this examination of media and psyche, I’ll begin by providing some historical context. So, without further ado, let’s decipher what makes the David Cage experience. Thus I feel it necessary to pen my observations, if only to gain some clarity as to my confused state of mind (which is currently comparable to any of his plotlines).
However, I replayed these games despite my overall distaste for Cage’s idea of worthwhile experiences. David Cage’s works have always been divisive. The question is as follows: why did they, and why do they still receive high praise? Now, this is by no means an original question. After replaying Fahrenheit: Indigo Prophecy and Heavy Rain, David Cage’s second most well-received game to date, a singular question materialised.